Shibuya · Tokyo · est. 2019

Sixty minutes against the room.

Five rooms, hand-built in our small Shibuya basement. Bring two friends or five — we open at six, run until midnight, and don't take walk-ins after ten.

Currently open

The rooms.

Beginner rooms are gentle — no jump scares, no dark corridors. Fiendish ones are for veterans only. The duration is the timer; you can bail out at any time.

First Light

beginner

First Light

A gentle one. Good for kids and beginners.

A baker is opening her shop for the day. The dough is rising, the ovens are warming, and a regular customer has left a small puzzle on the counter for her to solve before opening time. Ideal for families with younger children, or anyone who's never done an escape room before. No dark rooms, no jump scares, no time pressure beyond the timer on the oven.

Time
45 min
Players
2-4
Per player
¥2800
The Lighthouse Keeper

casual

The Lighthouse Keeper

A storm, a logbook, a missing crew.

The lighthouse on Sado Island has gone dark. You and your team are the relief crew, dropped off in a squall. The previous keeper's logbook is open on his desk - but he's nowhere to be found, and his last entry trails off mid-sentence. You have sixty minutes to figure out what happened before the storm reaches the mainland.

Time
60 min
Players
2-6
Per player
¥3800
The Collector

fiendish

The Collector

You have one hour. The collector returns at midnight.

A reclusive antiquities collector's apartment in Aoyama. He's away for the evening, and you've been hired by his estranged son to retrieve a single object - a small lacquer box - before he returns at midnight. The apartment is full of things he treasures. None of them are labelled. You'll need to know what you're looking at, and you'll need to leave no trace.

Time
75 min
Players
3-6
Per player
¥5200
Tokyo, 1964

tricky

Tokyo, 1964

The Olympics open in an hour and your scoop has vanished.

You're a wire reporter at a borrowed Tokyo bureau on the morning of the 1964 Olympic opening ceremony. The scoop your colleague filed overnight is gone - the carbon, the photos, the rolodex of sources. The wire goes live at three. Find what was taken, figure out who took it, and file before the games begin.

Time
60 min
Players
2-5
Per player
¥4200
The Onsen Mystery

tricky

The Onsen Mystery

A snowed-in ryokan, a missing guest.

It's New Year's Eve at a small mountain ryokan. A storm has cut the only road in. One of the guests - a wealthy industrialist - has been seen walking toward the outdoor baths and never returned. You're staying in the next room. The futons are warm; the bath is hot; the answers are in the building.

Time
75 min
Players
3-6
Per player
¥4500

How it works

Show up, get briefed, get locked in.

1. Pick a slot

Each room runs on a one-hour rotation from 18:00 to 22:30. Book online (below) or drop in if the slot is free. Saturdays book out two weeks ahead.

2. Get briefed

Five-minute briefing in the lobby. The clock starts when we leave. Hint button on the wall — use it twice and we'll just tell you.

3. Beat the room

Most teams finish with ten to fifteen minutes to spare. About one in twelve doesn't make it — honourable defeat, beer on the house.

Reserve

Tomorrow night, this weekend, or in three months.

Send us your party size, preferred room, and a date or two. We'll confirm by email within the day. No phone — we're usually inside the rooms.

Email to book

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